Image
A declared image asset as a still video stream, for logos, backgrounds and keys.
- Video
- Since 0.2.0
- image
- still
- source
Image turns a declared image asset into a still video stream for logos, backgrounds and keys.
What it does#
Set data.asset to the id of an image asset declared in the Toy. The stream shows that image at its own size and never changes. It has no parameters.
When to use it#
Use it as the base of a Composite, as the backdrop behind a keyed camera, or as a logo layer.
Ports#
| Port | Direction | Signal | Lanes |
|---|---|---|---|
video | Output | Video | 1 |
Parameters#
This node has no numeric parameters.
asset: text.
This node has no parameters.
Tips#
- An asset id that is not declared in the Toy is rejected when it loads.
- Video needs the browser's WebGPU video engine. The Player and exports do not run video yet and report it unavailable. To see a video output, bind a live Screen in the Frame to it.
See also#
Composite, Chroma key, Media player, Video, Control lanes.
Help patches
Each help patch is an ordinary Toy that teaches one idea. The diagram shows the Patch; the preview shows its Frame. Open it in TuneToys to play and edit it.
1. Show a still image
beginner Teaches: video
A still image stream on a live Screen.
- Point data.asset at a declared image asset in your own copy.
- A still image is a stream that never changes, handy as a background or key.
Related nodes
- Composite Stack up to four layers over a base at the base's size with blend mode, opacity, position and scale per layer.
- Chroma key Turn one colour transparent with tolerance, softness and spill suppression: the green screen.
- Media player Plays a video asset or an open stream URL (MP4, WebM; HLS where the browser plays it natively) as one video stream with play, loop and rate controls.