Glossary
The vocabulary used across Tune.Toys.
Core vocabulary
From the product vision.
- Toy
- The portable authored creation; can be a component or complete application
- Patch
- Familiar editor/community term for a Toy graph, not a separate file model
- Definition / group
- Reusable implementation with typed ports and public parameters
- Instance
- One use of a definition with independent values, DSP state, and observations
- Frame
- Explicit playable UI bound to one definition in an instance context
- Project
- Editable Toy source and working assets/history
- Release
- Immutable resolved content plus evidence and distribution terms
- Catalog entry
- Mutable title/discovery/visibility metadata pointing to releases
- Library
- A user's bookmarks, tags, ratings, acquisitions, and installed/cached releases
- Player
- TuneToys plugin/application that loads Toys; not a general third-party plugin host
- Independent plugin
- A compiled Toy exported under its own persistent plugin identity
The core vocabulary comes from the product vision. More terms follow, alphabetically.
Cable#
A connection from one node's output port to another's input port. See Cables and channels.
Entitlement#
The server's record that your account may download a paid product.
Help patch#
A small Toy attached to a node page that teaches one idea. See Nodes.
Node#
One processing unit in a Patch, such as a delay or an oscillator.
Parameter#
A named numeric value of a node or a Toy, with a range, default, unit and scale. A parameter exposed to a Frame is a public control.
Port#
A typed input or output of a node. Types are audio, control and event.
Preset#
A saved set of parameter values. See Presets.
Product#
A publisher's listed offering, with versions, offers, reviews and documents.
Publisher#
An account or team that owns products and a storefront at @handle.
Storefront#
A publisher's public page, designed from validated theme tokens.