Glossary

The vocabulary used across Tune.Toys.

Core vocabulary

From the product vision.

Toy
The portable authored creation; can be a component or complete application
Patch
Familiar editor/community term for a Toy graph, not a separate file model
Definition / group
Reusable implementation with typed ports and public parameters
Instance
One use of a definition with independent values, DSP state, and observations
Frame
Explicit playable UI bound to one definition in an instance context
Project
Editable Toy source and working assets/history
Release
Immutable resolved content plus evidence and distribution terms
Catalog entry
Mutable title/discovery/visibility metadata pointing to releases
Library
A user's bookmarks, tags, ratings, acquisitions, and installed/cached releases
Player
TuneToys plugin/application that loads Toys; not a general third-party plugin host
Independent plugin
A compiled Toy exported under its own persistent plugin identity

The core vocabulary comes from the product vision. More terms follow, alphabetically.

Cable#

A connection from one node's output port to another's input port. See Cables and channels.

Entitlement#

The server's record that your account may download a paid product.

Help patch#

A small Toy attached to a node page that teaches one idea. See Nodes.

Node#

One processing unit in a Patch, such as a delay or an oscillator.

Parameter#

A named numeric value of a node or a Toy, with a range, default, unit and scale. A parameter exposed to a Frame is a public control.

Port#

A typed input or output of a node. Types are audio, control and event.

Preset#

A saved set of parameter values. See Presets.

Product#

A publisher's listed offering, with versions, offers, reviews and documents.

Publisher#

An account or team that owns products and a storefront at @handle.

Storefront#

A publisher's public page, designed from validated theme tokens.

Edit this page on GitHub · Updated 2026-11-01

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