Groups
A group is a reusable sub-patch. Each instance has its own state.
A group packages part of a patch as a named definition you can place more than once.
What it does#
A group node refers to another definition in the same Toy. Each instance owns independent mutable state, so two instances of a delay group have separate echoes. Values set on the group node apply to that instance only. Groups can nest, within the limits of the format.
Tips#
- Expose only the controls you want as public parameters of the group.
- Frame membership is explicit: placing a group does not add its controls to a Frame automatically.