Groups

A group is a reusable sub-patch. Each instance has its own state.

A group packages part of a patch as a named definition you can place more than once.

What it does#

A group node refers to another definition in the same Toy. Each instance owns independent mutable state, so two instances of a delay group have separate echoes. Values set on the group node apply to that instance only. Groups can nest, within the limits of the format.

Tips#

  • Expose only the controls you want as public parameters of the group.
  • Frame membership is explicit: placing a group does not add its controls to a Frame automatically.

See also#

Frames, Cables.

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