Components reference
The controls and displays you can place in a Frame.
Frame components are the playable parts of a Toy. Every component is drawn by the one shared Frame renderer, so it looks and behaves the same in the browser, on a published page, in an embed and in the native Player.
Most controls bind to one public parameter. The XY pad binds two. Displays such as the scope read a real signal and show "unavailable" rather than inventing a waveform.
| Status | Meaning |
|---|---|
| Stable | Implemented in the browser and the shared renderer |
| Planned | Described in architecture documents but not yet implemented; these pages say so |
- KnobA rotary control bound to one public numeric parameter.
- SliderA horizontal or vertical fill bar bound to one parameter.
- Toggle, momentary and triggerSwitches and buttons: stay on, on while held, or a short pulse.
- Segmented selectorA named set of choices bound to one discrete parameter.
- XY pad and joystickTwo distinct public parameters controlled by one surface.
- PianoA keyboard that plays a polyphonic voice node.
- Scope and spectrumLive displays of a real signal: oscilloscope, FFT, spectrogram, XY/phase and tuner.
- ScreenShows a verified image, muted video or a built-in scene.
- Filter editorAn interactive frequency response curve for a filter node.
- Envelope editorAn interactive ADSR curve for an envelope node.
- MeterA level display.
- TextStatic text and headings in a Frame.