Patch
Add nodes, connect cables, set parameters and reuse patches as groups.
A Patch is a graph of nodes joined by cables. Sound flows from outputs to inputs; the Patch ends at the Toy's output.
Adding nodes#
Open Spotlight (Cmd/Ctrl+K), search by name or tag, and press Enter. The palette beside the canvas lists the same nodes by category. Every node has a page in the Nodes reference with its ports, parameters and playable help patches.
Connecting#
Drag from an output port to an input port. A cable is accepted only if the whole graph stays valid: channel counts must match or be inferable, an input takes one cable unless the node mixes, and feedback loops need a delay. If a cable is rejected, the editor says why and leaves the graph unchanged. See Cables and channels and Multichannel audio.
Parameters#
Select a node to edit its parameters in Properties. A parameter can be exposed as a public control so a Frame can bind to it. Choice parameters (such as a filter type) are discrete and cannot be modulated.
Groups, subpatches and instances#
Select nodes and group them to make a reusable definition. Each use of a definition is an instance with its own parameter values and audio state, so two copies of the same gain stage stay independent. See Groups and reusable patches.
Undo#
Every accepted gesture is one undoable step. Previews while you drag are inert: Escape or releasing outside cancels without changing anything.