Frames

A Frame is the playable face of a Toy: controls bound to its public parameters.

A Frame is a layout of controls such as knobs, sliders, buttons and a piano that sits on top of a patch.

What it does#

Each control is bound to a public parameter of the definition the Frame shows, and that parameter targets one or more node parameters. Moving a knob changes those parameters in the running Toy. A Frame does not process audio. One shared renderer draws every Frame, in the editor, in published Toys and in previews.

Tips#

  • Keep a Frame small and focused on the controls a player needs.
  • Controls can be hidden, locked and organized in layers without changing the sound.
  • A piano control sends notes to a node such as the Polyphonic instrument.

See also#

Presets, MIDI.

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