Recorder
Record a video stream to a file while Record is on. Audio joins when external audio buses land.
- Media
- Since 0.2.0
- recorder
- record
- capture
Recorder records a video stream to a file while Record is on.
What it does#
FPS and Bitrate set the recording quality. The file is saved to the device when recording stops; the Toy never uploads it. Audio in recordings comes later.
When to use it#
Use it to keep the result of a filter chain or a switcher.
Ports#
| Port | Direction | Signal | Lanes |
|---|---|---|---|
video | Input | Video | 1 |
Parameters#
| Parameter | Label | Range | Default | Unit | Scale | Notes |
|---|---|---|---|---|---|---|
record | Record | 0 to 1 | 0 | linear | Start or stop recording; stopping finishes the file. Choices: 0 Stopped, 1 Recording. | |
fps | Frame rate | 10 to 60 | 30 | fps | linear | Frames per second of the recording. |
bitrate_mbps | Bitrate | 1 to 40 | 8 | Mbit/s | log | Target video bitrate. |
Record (record)#
Records while on.
Frame rate (fps)#
Frames per second of the recording, from 10 to 60.
Bitrate (bitrate_mbps)#
Video bitrate in megabits per second. It is logarithmic.
Tips#
- Stop recording to finish the file.
- Video needs the browser's WebGPU video engine. The Player and exports do not run video yet and report it unavailable. To see a video output, bind a live Screen in the Frame to it.
See also#
Snapshot, Camera, Media player, Video, Control lanes.
Help patches
Each help patch is an ordinary Toy that teaches one idea. The diagram shows the Patch; the preview shows its Frame. Open it in TuneToys to play and edit it.
1. Record the camera
beginner Teaches: record, fps, bitrate_mbps
Record a camera stream to a file.
Connections as text
- Camera video output connected to Recorder video input
- Recordings are saved to your device. Audio in recordings comes later.
- The Toy never uploads the recording.
Related nodes
- Snapshot Capture the newest frame as a still when the shutter fires; the host saves it.
- Camera A camera feed as one video stream. The Toy names a logical camera; the host binds it to a device after the person allows it.
- Media player Plays a video asset or an open stream URL (MP4, WebM; HLS where the browser plays it natively) as one video stream with play, loop and rate controls.