Control nodes
Nodes in the Control category.
- Band energiesSplit audio into log-spaced bands and follow each one's energy as a control lane: the audio-to-visual bridge.
- ClockBar, beat, eighth, sixteenth and triplet pulses plus the phase within the beat on six lanes, locked to the transport or at its own tempo.
- Combine lanesConcatenate two control bundles, preserving every lane without mixing.
- ConstantA fixed control vector of up to eight lanes, set in the inspector. The number box of the control domain.
- Control envelopeA control-rate ADSR, AD or AR envelope on a gate lane, 0 to 1, with velocity scaling and a done event.
- Control LFOA free-running or tempo-synced low-frequency oscillator on a control lane, 0 to 1, with depth, offset, phase, skew, random shapes and a reset input.
- CounterCount rising edges of a trigger lane, with step, limit, wrap and reset. Lane 1 is the normalised count, lane 2 the raw count.
- CurveA drawn breakpoint curve on a control lane: shape the input or Position through it, or loop it at a rate, mapped onto Min to Max.
- Envelope followerTrack the level of an audio bundle as one control lane per channel, with attack and release.
- RandomA seeded random control lane: steps, glides or walks to a new value on each trigger, or free-running at a rate or tempo division.
- Sample and holdCapture the input lanes whenever the trigger lane rises and hold them until the next trigger.
- ScaleMap a control range onto another with a curve, clamp and inversion. Depth and offset for any modulation.
- Select lanesExtract a contiguous lane range from a control bundle. Use several to split a sensor's lanes.
- SmoothSlow a control lane down with separate rise and fall times so jumpy sensors and buttons stop clicking.